POKEMON BLACK AND WHITE WALKTHROUGH
Another Bianca Battle and Route 6
Heal at the Pokemon Center if necessary and then try to leave  Driftveil City's northwestern exit. Since we've gone almost an entire  page without another tedious Rival battle, Bianca will walk up and put a  stop to this.  
Bianca's roster has changed little since your last encounter and,  with four Pokemon at Levels 26-28, she should be pretty easy to take  down after Clay. She leads with Herdier and, since it has Intimidate,  you should start with a Special attacker and then either use that or  switch to a Physical attacker. Your strongest STAB moves, particularly  the Fighting-type attacks of Pignite or Gurdurr, should put it down  easily. Ghost-types should avoid its Crunch, though. Musharna's moveset  is mostly defensive, and anything that resists or has immunity to  Psybeam will beat her if you have some Awakenings or Full Heals for  Hypnosis. 
Bianca's other two Pokemon are quite predictable now: use Grass-types  or Blitzle against Dewott and Panpour; Water-, Rock-, or Ground-types  against Pignite and Pansear; and Pansear, Trubbish, Vanillite or one of  the Bug- or Flying-types against Servine and Pansage. Although she might use some healing items, you do have Scald and Grass Knot TMs to even the odds. Bianca  gives you $3800 and, more importantly, HM02 - Fly, which is convenient  since you just earned the ability to use it on the overworld. 
Heal at the Pokemon Center if Bianca gave you trouble and then go  west into Route 6. Recurring faces in the tall grass include Sewaddle's  evolution Swadloon, Pidove's evolution Tranquill in spring, summer and  autumn, and Vanillite in winter. New, however, are the Normal/Grass-type  Deerling, who changes colors with the seasons and evolves into the  decent Physical attacker Sawsbuck; the Bug-type beetle Karrablast, who  evolves into Escavalier, a slow but powerful and sturdy Bug/Steel-type,  when traded for a Shelmet; and the Grass/Poison-type mushroom/Pokeball  impersonator Foongus, whose line is the only one in 
Unova  that gets Spore, despite having a subpar typing, low Speed and average  other stats. Note that many of the item balls on Route 6 are actually  Foongus, much like the Voltorb of Kanto's Power Plant in older games.
Follow the tall grass north and you'll fight the Route's first  Trainer: a male Scientist with a Deerling. Although you might see a  Pokeball surrounding by some trees here, you can't reach it until you  get Surf, so continue across the bridge and go north. You'll find a  female Pokemon Ranger who has an Emolga and a Deerling; as usual, you  can speak to her after the battle and she'll give you a Cheri Berry.  Continue north to the upper bridge, defeating the Parasol Lady's four  Tympole along the way, to reach the other side again, where you'll find a  second male Scientist who owns a Deerling. Beyond him is a female  Scientist with a Deerling for a change of pace. The building in the  north is a research facility that studies the seasons, explaining the  Scientists and their season-based Pokemon. Inside, you can show the left  Scientist each of Deerling's four forms to receive a Leaf Stone. Grab  the Hyper Potion next to the research center, as well as the Elixir in  the tall grass behind the fence to the south.
Trek west of the female Scientist and you'll discover an open field  with tall grass, more Trainers and several item balls, which are all  actually some Foongus in disguise, if you're having trouble finding them  and want to catch or see one. After defeating the second Foongus, an  item ball is left behind containing a Leaf Stone, if you need one to  evolve Pansage. The two Trainers here are a Parasol Lady who has a  Vanillite and a Frillish, as well as a male Pokemon Ranger who uses a  Minccino and an Emolga. He too will give you a Cheri Berry after losing,  and north of him is another short bridge that leads to a house where a  woman will heal your Pokemon. Her daughter will give you a Shiny Stone,  which evolves Minccino into Cinccino. Surrounding the house's northeast  perimeter is some double battle grass with the same Pokemon from earlier  in the Route, but you can also just go north through the regular tall  grass. Either way leads to Chargestone Cave, the next dungeon. 
Approach the yellow spider's web and examine it to make Clay and his  assistant come up from behind. His assistant will bash down the spider  web, at which point Clay will finally give you TM78 - Bulldoze. Since it  always lowers the Speed of the target, Bulldoze is a pretty useful move  for getting through the game, so feel free to teach it to a few of your  Physical attackers. After giving you his TM, Clay and his helper will  leave, allowing you to enter Chargestone Cave. 
Chargestone Cave - First Floor
Chargestone Cave is the game's first true cave-based dungeon,  featuring several new Pokemon, floors and Trainer battles. As you enter,  two pointless henchmen will teleport in and drag you two feet over to N  so he can ask you another question, which you can answer however you'd  like, before noting that Ghetsis wants to see your power and leaving.  The only repeat Pokemon here are Boldore, the evolved form of  Roggenrola, and Drilbur, who only appears in dust clouds. Since the cave  is quite obviously lightning-themed, it offers two new Electric-types:  the rare lamprey Tynamo and the spider Joltik. Joltik evolves into the  tarantula Galvantula, a decent Special Attacker with good Speed, and  both have the new, unique Bug/Electric-type but mediocre movepools. 
Tynamo is a pure Electric who evolves into Eelektrik and Eelektross,  the latter of which has quite solid stats and no weaknesses thanks to  its Levitate ability. Also new are Klink and Ferroseed, with Klink being  a pure Steel-type but Ferroseed having the unique Grass/Steel-typing.  Both reach their final stages quite late, but the Steel-typing is  invaluable due to its resistances. Ferroseed's evolution Ferrothorn is  very slow but quite sturdy with good Attack, while Klink becomes  Klinklang, who has more evenly-distributed stats. Any of these Pokemon  are worth catching.
Continue north and you'll notice a stone with small bolts of  electricity dancing around it. Oddly, you can walk right through these  bolts and not get hurt, despite the game making a crackling noise as you  walk through them. A bit further up, your path will be blocked off.  Bianca will come and explain that some of these floating stones are  movable, but she doesn't mention that they need to pushed toward the  larger magnetic rocks to move. Professor Juniper also comes, explaining  that she's here to research Klink, and then gives you a Lucky Egg, a  great hold item for training that doubles EXP that your Pokemon receive.  
Push the stone above Bianca to the left to proceed through the path,  which ends at another crystal to be pushed right. Pick up the Parlyze  Heal on the ground, head up the right stairs to beat a Scientist with a  Klink, and then push aside the crystals below him to reach a Revive and  go up the other stairs. A Heal Ball is in the northwestern corner here,  and further east is a male Ace Trainer who has an Archen. An Elixir is  hidden in the dead end to his northeast. Trek through the path behind  him and push the upper crystal to the left, and then the lower crystal  to the south. A bit further east on this path, Juniper and Bianca will  update you on their research. 
You can ignore the crystal at the spot where Juniper and Bianca talk  to you, but there's now a split in the path. For now, the northern  branch leads to a dead end, since there's a stone that you can't move  yet, but you can fight the Hiker who has a Boldore and a Gurdurr right  now. Hidden near him is a Max Potion if you want to hunt that down. Take  the southern path and some more of 
Team Plasma's 
ninjas henchmen will teleport in, drag you across a bridge, and note that Team Plasma  is waiting for you downstairs. The item ball near here is a Hyper  Potion, so pick that up and move the next stone to the south to get  through the narrow opening. Follow the land here to find a female  Scientist who owns a Klink and some stairs that lead to the lower level.  Before going downstairs, push the lower stone here to the left and  maneuver around to the item ball, which contains an Iron to provide ten  Defenses EVs to one of your Pokemon.
Chargestone Cave - Basement Floors
We're now in the basement, although the wild Pokemon aren't any  different, so head left a bit and you'll find two guys standing around.  They'll introduce themselves as the Nugget Brothers and each give you a  Nugget, a useless item that you can sell for an easy $5000. Far left of  them is an exit that takes you back upstairs, but it's really only a  shortcut if you need to leave Chargestone Cave in a hurry and thus can  be ignored, although there is a hidden Parlyz Heal on the ground after  the row of three small floating crystals that you can't move.
Head up the stairs next to the Nugget Brothers to find a few more  branches leading north. A Timer Ball is in the northwest corner, and a  Doctor with a Swadloon is on the western path; he'll heal your Pokemon  after the fight, which is useful because about ten Plasma Grunts are  along the path to your north. Just left of the Doctor is another Revive  hidden on the cave's wall. You'll fight, in order, a male with a  Sandile, Watchog and Scraggy; a second male who has only a Scraggy; a  female who uses a Trubbish and a Liepard; a second female who has three  Trubbish; and a third male who uses Watchog and Sandile.
After the fifth Grunt, you'll find a few more pushable rocks, so move  the closest one of the left and travel through to find a Thunderstone,  which evolves Tynamo's evolution Eelektrik into Eelektross. Reverse your  steps to the last rock you moved, and push up the other stone to find  two more Plasma Grunts: a female who has only a Liepard and a male who  uses Sandile and Watchog. Before continuing up the stairs on the right  here, go down the stairs to the left and into the second basement floor.  Proceed south here, beating the female Ace Trainer with a Drilbur and a  Zebstrika, and push the crystal to the right to find a few branched  paths. 
Head far west and then all the way north to find a BrightPowder at  the end of the path; this lowers the Accuracy of attacks targeting the  holder. Retrace your steps and continue going south to fight another Ace  Trainer (named Stellaaaaa!) who has a Gothita, Lilligant and Ducklett.  Descend the stairs near her and collect the two items on this level, a  Hyper Potion and a Rare Candy; also hidden down here are a Parylz Heal  and Star Piece, so you can look for those with your 
Itemfinder "Dowsing MCHN" before going back upstairs to the 
Team Plasma Grunts and taking the right staircase. 
Once you're back up on the ground floor of Chargestone Cave, you'll  come up to a cross junction. The left way includes another male  Scientist who has a Klink and eventually leads back to the blocked path  near the Hiker from earlier. The road straight ahead features a male Ace  Trainer who owns a Whimsicott and a Tirtouga just above a dead end with  a Magnet, the Electric-type version of Miracleseed, Charcoal and Soft  Sand. You can give this to one of your Electric-types if it's not  holding anything better right now. Go back up to the cross junction and  head right to finally encounter N. He's once again ramble about his  goals and ask you another question, which you can answer however you'd  like, before challenging you.
Continuing his tradition of following the Nuzlocke Challenge, N yet  again has a totally new team from your last encounter with him. He now  owns the four common Pokemon that you can find within the Chargestone  Cave: Boldore, Klink, Joltik and Ferroseed. By now, you should have  plenty of experience fighting these Pokemon thanks to this game's  encounter rate. Boldore will fall easily against any of the Starter  Pokemon's STAB attacks - Fighting-type ones in Pignite's case - as well  as whichever of your Pokemon knows Scald, Bulldoze and/or Grass Knot.  Bulldoze, along with Fighting- or Fire-type attacks, will also make  short work of both Klink and Ferroseed, the latter of which possessing a  4x weakness against Fire-type moves. As a Bug/Electric-type, Joltik  takes normal damage from Ground-type moves, but it's still pretty  fragile and you can pinpoint its Bug-type weakness of Fire, Rock or  Flying to take it down. Tepig players are particularly in luck here  since it can take down all four of N's Pokemon. Bianca and Juniper will  come up after you win and Juniper and N will exchange a few words before  N leaves. Follow him out to reach Mistralton City. 
Mistralton City
Mistralton City is home to the game's sixth Gym as well as the  Pokemon World's only known airport up to this point. Note that the  airport has different surroundings depending on your Version, with  White's being more natural and Black's having more manmade architecture;  regardless of Version, it should be raining here. Head north as you  enter and two people will come up: Cedric Juniper, the father of the  good Professor, and Skyla, the Mistralton City Gym Leader. Since you've  seen a Klink, Mr. Juniper will upgrade your 
Pokedex  so that you can switch between the forms of Pokemon that have more than  one kind. Skyla drops references to Kanto and Sinnoh before noting that  she'll battle you after checking out the Celestial Tower. Since she  pilots the cargo planes here, she noticed a sick Pokemon at the tower  during her last flight, and says that you can follow her if you want to  help. 
In the Pokemon Center is a man at the counter who can tell you the  Hidden Power types of your Pokemon. In the eastern house, you'll find 
Unova's Move Relearner (the woman) and Unova's  Move Deleter (the older man). As usual, the Move Relearner wants a  Heart Scale to teach your Pokemon any move from its natural level-up  set, while the Deleter is the only person who can remove HMs from your  Pokemon's sets. As the boy notes, you can get Heart Scales from the  woman in Driftveil City. 
At the Cargo Service northwest of the Pokemon Center, one of the  women inside gives you a Sharp Beak, which grants a 20% boost to the  power of the holder's Flying-type moves. You can explore the runaway  outside to find TM58 - Sky Drop, a Physical Flying-type move that has  the user drag the target into the air, where both will spend the next  turn. At the bottom of the runway, use your Dowsing MCHN to locate  several hidden items: a Paralyz Heal, a Repel and a Max Ether. The Gym  is at the top of the runway, but Skyla obviously isn't there right now,  so follow her onto Route 7 from the City's northeast exit.
Route 7
Route 7 has several Pokemon Trainers and wild Pokemon in the tall  grass, although only one here is new: Cubchoo, the adorable Ice-type  baby polar bear, who will only appear during the winter season. While  Cubchoo and its evolution Beartic are pure Ice-types, which is not  particularly useful, they do provide some cuteness as well as some  needed Ice-type moves if you skipped out on Vanillite. Talk to the first  girl on the ledge to your left and she'll give you TM57 - Charge Beam, a  somewhat weak Special Electric-type move that has a 70% to raise the  user's Special Attack by one level. If you keep on this ledge, there's a  male Backpacker who has one Simisear before the path leads back into  the very tall grass, which contains an Ultra Ball and two Youngsters:  the left one with Palpitoad, Shelmet and Scolipede, the right one with  Dwebble and Simisage. 
There's also some walk ways on this route and, as the convenient  nearby NPC explains, you'll fall off them if you stand still. Take the  walk way or the regular path further north to find a house where a Hiker  will trade your Boldore for his Emolga, which is one of the least  balanced in-game trades ever. Further west, you'll encounter a male Ace  Trainer who has Watchog, Swoobat and Liepard; this is a regular Triple  Battle in White, but a Rotation Battle in Black. Keep going north here  to find a female Backpacker, who owns a Minccino, next to another  elevated walk way. If you stick to the low ground, you'll fight two  Pokemon Rangers - a female with Swadloon, Simipour and Tranquill, a male  with Solosis and Axew, and both giving you Aspear Berries after losing -  as well as a PP Up in the tall grass. 
You can go east if you want to level up some more, but you'll  eventually reach the entrance of Twist Mountain and be denied passage  until you get the sixth badge. Instead, head directly north from the  Rangers to Celestial Tower, grabbing the Max Ether just before the  entrance, so you can help Skyla before achieving this goal. 
Celestial Tower
As with similar Towers in previous Pokemon games, Celestial Tower  serves as a graveyard for departed Pokemon while also being inhabited by  Ghost-type Pokemon. There's nothing much to see on the ground floor, so  head upstairs, where you'll encounter the main Ghost-type here:  Litwick, the series' first Ghost/Fire-type, a candle-based Pokemon. In  addition to a creative design, Litwick's final evolution Chandelure has  the highest Special Attack stat of any Pokemon up to this point, so you  might consider getting one. Also on the second floor is a small maze of  tombstones, which houses a few Trainers, including a female Psychic who  has Elgyem, Solosis and Sigilyph; a Lass who has Deerling and Gothita,  along with a Hyper Potion behind her; a male Pokefan who uses Emolga and  Herdier; and a female Pokemon who owns a Swadloon. Near her is TM61 -  Will-o-Wisp, a Fire-type attack that burns the opponent, so grab that  and head upstairs. 
The third floor has several forced battles against Psychic trainers  of both genders. You might also encounter Elgyem in wild battles here;  this is a Psychic-type extraterrestrial Pokemon who evolves into  Beheeyem, a slow but otherwise decent Psychic-type. The first Psychic is  a female with a Musharna, followed by a male with a Yamask and Golett, a  female using Litwick and Swoobat, and a male who owns Duosion. Behind  this particular Psychic is a Spell Tag, which is the Ghost-type variety  of hold items that increases a move of the type's Power by 20%. A Nurse  is below these Psychics, and she'll heal your Pokemon after defeating  her Gothita and Alomomola. Continue up to the fourth floor, which TM65 -  Shadow Claw, one of the best Physical Ghost-type moves, behind some  gravestones to the northwest of the stairs. Otherwise, this area holds a  male Ace Trainer with a 
Stoutland  and a female who has Swoobat and Gothorita. Grab the Revive behind the  male Ace Trainer, and ascend the stairs to reach the top floor of the  Tower. 
On the roof of Celestial Tower, you'll find Skyla and learn that her  keen pilot's eyesight was indeed right - a Pokemon was injured and had  landed here, but she gave it a Max Revive and it flew away. She'll let  you ring the Celestial Tower's bell, which is known to soothe the  spirits of departed Pokemon, and then she'll agree to have a match back  at her Gym and leave the Tower. There are wild encounters up here, too,  but they're the same Pokemon as the ones on the lower levels, so you can  now either Fly or walk south back to Mistralton City and enter the Gym  at the top of the runway to begin the fight for the sixth Gym Badge. 
Mistralton City Gym
As always, the first guy in the Gym provides a Fresh Water and some  tips. Since Skyla is a Flying-type Gym Leader, her Gym is built around  the gimmick of your Trainer being shot out of cannons to travel from  destination to destination. Hop into the first mounted artillery weapon  above you to land at a secluded area near another cannon. To progress,  climb inside this one from the right to be shot west, and then go into  the same cannon from the left to blast east to a Worker who has two  Tranquill. The less noticeable stairway to the left here will bring you  back to the center cannon, which will fling you back to the entrance of  the Gym. To continue, ascend and follow the scaffolding path near the  Worker to encounter a second Worker who has a Ducklett and a Woobat. 
Get into the cannon near the second Worker to launch yourself left  across the Gym, landing near a Pilot who has a Ducklett and a Sigilyph.  You need to use the cannon near the Pilot to progress, but you can't  approach this one from the left, or else it will shoot you back to the  two Workers on the other side. Instead, come up from below and it'll  blast you up to the higher parts of the Gym. The next platform is simply  a matter of walking back and forth in a straight while using the cannon  and defeating the Pilot's male Unfezant. Once you're in the top left  corner of the Gym, head up the stairs, defeat the Worker's Swoobat. All  that's left now is to hop into a series of launchers to be shot through  some hoops (which unfortunately aren't on fire, although you are shot  square into the wall from the final cannon) to reach Skyla. You can use  the cannon behind her if you need to heal at the Pokemon Center.
 | Mistralton Gym: Skyla 
  Speciality: Flying
 | 
  |  Swoobat | Level: 33 Type: Psychic/Flying
 Item: No Item
 Ability: Unaware
 | Heart Stamp Amnesia
 Acrobatics
 Assurance
 | 
  |  Unfezant | Level: 33 Type: Normal/Flying
 Item: No Item
 Ability: Big Pecks
 | Quick Attack Air Slash
 Leer
 Razor Wind
 | 
  |  Swanna | Level: 35 Type: Water/Flying
 Item: No Item
 Ability: Keen Eye
 | Aqua Ring Aerial Ace
 Air Slash
 Bubblebeam
 | 
| Skyla  is probably the hardest Gym Leader up to this point, which isn't really  saying much. To her credit, her Pokemon know the move Acrobatics and  aren't holding items, meaning that they all have a 110 Power STAB  attack. Swoobat's main advantage is its high Speed, partially due to its  STAB move Heart Stamp, which can flinch you. But it has low offensive  stats, so it can't use Acrobatics, Heart Stamp or Assurance very well;  it does ignore your stat modifiers with its Unaware ability, though.  Skyla's female Unfezant, which lacks the head feathers of its pileated  male counterpart, is completely useless against any Rock- or Steel-types  you might have, as these Pokemon resist all of its moves, including  Physical STAB attacks Razor Wind and Air Slash. Watch out for the cheap  Quick Attack if your Pokemon is weakened. Finally, Swanna uses Aqua Ring  to recover health and attacks with three STAB moves: Aerial Slash  (Physical), Bubblebeam and Air Slash (both Special). Key players in defeating Skyla include Gigalith, Vanillish or  Cubchoo, and Zebstrika, Joltik or Tynamo. Since these Pokemon are Rock-,  Ice- or Electric-type Pokemon, respectively, their STAB attacks all  have advantages against Skyla. However, Ice-type attacks only do neutral  damage to Swanna, Joltik takes neutral damage from Skyla's STAB moves  and is fragile, and Gigalith, although fully capable of wrecking Skyla  with its massive Attack and Defense as well as Rock Blast, will have to  watch out for Swanna's Bubblebeam. Dewott/Samurott can be pretty useful  here if you teach it Ice Fang via the Move Relearner, but  Servine/Serperior is at a total loss and should be kept on the  sidelines; Pignite/Emboar can work in a pinch if it still has  Rollout, but it's pretty risky due to the Flying-, Psychic- and  Water-type moves found here. A Pokemon that has Inner Focus is also  helpful here since all of Skyla's Pokemon know Air Slash. Otherwise,  focus on her type weaknesses for the victory.
 | 
When you defeat Skyla, you'll receive $4200; TM62 - Acrobatics, a  Physical Flying-type move with decent Power that doubles when the user  is not holding an item; and the Jet Badge, which makes all Pokemon up to  Level 70 obey you and allows you to use HM03 - Surf on the overworld to  cross bodies of water. 
 
Tidak ada komentar:
Posting Komentar